Difference between revisions of "RLVa RFC setsphere"
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|- | |- | ||
|setsphere_distextend | |setsphere_distextend | ||
− | |1 or | + | | 0, 1, 2 or 3 |
− | | | + | |See documentation above |
|- | |- | ||
|setsphere_valuemin | |setsphere_valuemin |
Revision as of 22:57, 8 January 2021
Mode: Chromatic Aberration
Command | Value(s) | Description |
---|---|---|
setsphere_mode | 3 | Switches @setsphere to 'chromatic aberration' mode |
setsphere_param | <horiz red shift>/<vert red shift>/<horiz blue shift>/<vert blue shift> | The first 2 numbers specify the offset of the red component; the last 2 the offset of the green component |
setsphere_distmin | <distance> | Sets the distance (in m) at which the effect should start |
setsphere_distmax | <distance> | Sets the distance (in m) at which the effect should end |
setsphere_distextend | 0, 1, 2 or 3 | See documentation above |
setsphere_valuemin | 0.0-1.0 | Sets the strength of the effect at distmin |
setsphere_valuemax | 0.0-1.0 | Sets the strength of the effect at distmax |
Notes
- If both values (valuemin and valuemax) and both distances (distmin and distmax) are different then - much like the blending mode - the offsets for the colour components of each pixel will gradually increase (or decrease) depending on the distance
Example
- Clear all modifiers and switch @setsphere to 'ca' mode
@clear,setsphere=n,setsphere_mode:3=force
- Shift the red channel to the left by 8 pixels and blue to the right by 8 pixels
@setsphere_param:8/0/-8/0=force
- Increase the color shifts but blend back with the original colour at 50% (animate the change across 5 seconds)
@setsphere_tween:5=force,setsphere_param:0/-25/0/25=force,setsphere_valuemax:0.5=force,setsphere_tween=force
- Enforce the effect only when >=10m away (only objects >10m away appear affected)
@setsphere_distmin:10=force
Mode: Pixelate
Command | Value(s) | Description |
---|---|---|
setsphere_mode | 4 | Switches @setsphere to pixelate mode |
setsphere_param | <width>/<height>/0/0 | Specifies the pixelate block size (in pixels) - last 2 params are unused by this mode |
setsphere_distmin | <distance> | Sets the distance (in m) at which the effect should start |
setsphere_distmax | <distance> | Sets the distance (in m) at which the effect should end |
setsphere_distextend | 1 or 0 | Specify 1 (default) to extend the effect past the maximum distance or 0 to end it |
setsphere_valuemin | - | Unused |
setsphere_valuemax | - | Unused |
Notes
- don't use @setsphere_distextend:1=force with a min/max distance value in this mode; just setting distmin will suffice (see examples)
Example
- Clear all modifiers and switch @setsphere to 'pixelate' mode
@clear,setsphere=n,setsphere_mode:4=force
- Set the block size to 10x10 (everything is pixelated)
@setsphere_param:10/10/0/0=force
- Enforce the effect only when >=10m away (only objects >10m away appear pixelated)
@setsphere_distmin:10=force
- Tween to a block size of 25x25 in 15 seconds (and then reset the tween duration for following commands)
@setsphere_tween:15=force,setsphere_param:25/25/0/0=force,setsphere_tween=force