Difference between revisions of "Clothing & Attachment Commands"

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({{RLVaCommandHeader|detach|{{RLVaOptional|{{RLVaParameter|attachment_point}}{{!}}{{RLVaParameter|attachment}}}}|{{RLVaCommandType|ny}}}})
({{RLVaCommandHeader|detach|{{RLVaOptional|{{RLVaParameter|attachment_point}}{{!}}{{RLVaParameter|attachment}}}}|{{RLVaCommandType|ny}}{{!}}{{RLVaCommandType|force}}}})
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Attachments using [[Nostrip]] can not be removed by scripted commands, this is by design and gives the user a manual override, intended for items such as hair, tails, or mesh bodies.
 
Attachments using [[Nostrip]] can not be removed by scripted commands, this is by design and gives the user a manual override, intended for items such as hair, tails, or mesh bodies.
 
Possible attachment point names are
 
{{AttachmentPointNames}}
 
 
  
 
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Revision as of 04:19, 7 June 2016

Clothing & Attachment Commands


@detach[<attachment_point>|<attachment>]=<n|y>|force

Prevents an attachment from being detached (which attachment depends on how it's called) and removes specific attachments (depending on how its called!) See the examples below..

With no parameters, the specific attachment containing the calling script will be locked. @detach=n Specifying an optional attachment point name will cause that point to be locked, any attachments on that point will be locked and no other attachments may be added to it. @detachspine=n Specifying the UUID of an attachment will cause that attachment to be locked regardless of the attachment point in use or the attachment point containing the script. (Note, any UUID shown below are gibberish and for example purposes only). @detachb7d41859-a37a-4989-9796-1056e72766ab=n

Calling the command with y unlocks the attachment containing the script. @detach=y

Using force removes an attachment, either by point name or UUID. @detachhead=force @detachb7d41859-a37a-4989-9796-1056e72766ab=force

Using force on it's own will remove all non locked attachments. @detach=force

Attachments using Nostrip can not be removed by scripted commands, this is by design and gives the user a manual override, intended for items such as hair, tails, or mesh bodies.


@detachthis[<attachment_point>|<clothing_layer>|<attachment>]=force


@remattach[<attachment_point>|<attachment>]=force